Package org.apache.batik.ext.awt.font

Source Code of org.apache.batik.ext.awt.font.TextPathLayout

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* Copyright (C) The Apache Software Foundation. All rights reserved.        *
* ------------------------------------------------------------------------- *
* This software is published under the terms of the Apache Software License *
* version 1.1, a copy of which has been included with this distribution in  *
* the LICENSE file.                                                         *
*****************************************************************************/

package org.apache.batik.ext.awt.font;

import java.awt.Shape;
import java.awt.font.GlyphMetrics;
import java.awt.font.GlyphVector;
import java.awt.geom.AffineTransform;
import java.awt.geom.GeneralPath;
import java.awt.geom.Point2D;

import org.apache.batik.ext.awt.geom.PathLength;

/**
* PathLayout can layout text along a Shape, usually a Path object.
* <p>
* There are a number of improvements that could be made to this class.
* I'll try to list some of them:
* <ul>
* <li> The layout should really only modify the GlyphVector, rather
*      than converting to a Shape.
* <li> Maybe the functions should take a AttributedCharacterIterator
*      or something? Should this class do the entire layout?
* <li> The layout code works, but it's definitely not perfect.
* </ul>
* @author <a href="mailto:dean.jackson@cmis.csiro.au">Dean Jackson</a>
* @version $Id: TextPathLayout.java,v 1.2 2003/04/11 13:57:15 vhardy Exp $
*/

public class TextPathLayout {

    /**
     * Align the text at the start of the path.
     */
    static public final int ALIGN_START = 0;
    /**
     * Align the text at the middle of the path.
     */
    static public final int ALIGN_MIDDLE = 1;
    /**
     * Align the text at the end of the path.
     */
    static public final int ALIGN_END = 2;

    /**
     * Use the spacing between the glyphs to adjust for textLength.
     */
    static public final int ADJUST_SPACING = 0;
    /**
     * Use the entire glyph to adjust for textLength.
     */
    static public final int ADJUST_GLYPHS = 1;

    /**
     * Wraps the GlyphVector around the given path. The results
     * are mostly quite nice but you need to be careful choosing
     * the size of the font that created the GlyphVector, as
     * well as the "curvyness" of the path (really dynamic curves
     * don't look so great, abrupt changes/vertices look worse).
     *
     * @param glyphs The GlyphVector to layout.
     * @param path The path (or shape) to wrap around
     * @param align The text alignment to use. Should be one
     *              of ALIGN_START, ALIGN_MIDDLE or ALIGN_END.
     * @param startOffset The offset from the start of the path for the initial
     *              text position.
     * @param textLength The length that the text should fill.
     * @param lengthAdjustMode The method used to expand or contract
     *                         the text to meet the textLength.
     * @return A shape that is the outline of the glyph vector
     * wrapped along the path
     */


    static public Shape layoutGlyphVector(GlyphVector glyphs,
            Shape path, int align,
            float startOffset,
            float textLength,
            int lengthAdjustMode) {

  GeneralPath newPath = new GeneralPath();
  PathLength pl = new PathLength(path);
  float pathLength = pl.lengthOfPath();
  float glyphsLength = (float) glyphs.getVisualBounds().getWidth();

  // return from the ugly cases
  if (path == null ||
      glyphs == null ||
      glyphs.getNumGlyphs() == 0 ||
      pl.lengthOfPath() == 0f ||
      glyphsLength == 0f) {
      return newPath;
  }

  // work out the expansion/contraction per character
  float lengthRatio = textLength / glyphsLength;

  // the current start point of the character on the path
  float currentPosition = startOffset;

  // if align is START then a currentPosition of 0f
  // is correct.
  // if align is END then the currentPosition should
  // be enough to place the last character on the end
  // of the path
  // if align is MIDDLE then the currentPosition should
  // be enough to center the glyphs on the path

  if (align == ALIGN_END) {
      currentPosition += pathLength - textLength;
  } else if (align == ALIGN_MIDDLE) {
      currentPosition += (pathLength - textLength) / 2;
  }

  // iterate through the GlyphVector placing each glyph

  for (int i = 0; i < glyphs.getNumGlyphs(); i++) {
     
      GlyphMetrics gm = glyphs.getGlyphMetrics(i);

      float charAdvance = gm.getAdvance();

      Shape glyph = glyphs.getGlyphOutline(i);

      // if lengthAdjust was GLYPHS, then scale the glyph
      // by the lengthRatio in the X direction
      // FIXME: for vertical text this will be the Y direction
      if (lengthAdjustMode == ADJUST_GLYPHS) {
    AffineTransform scale = AffineTransform.getScaleInstance(lengthRatio, 1f);
    glyph = scale.createTransformedShape(glyph);

    // charAdvance has to scale accordingly
    charAdvance *= lengthRatio;
      }

      float glyphWidth = (float) glyph.getBounds2D().getWidth();
     
      // Use either of these to calculate the mid point
      // of the character along the path.
      // If you change this, you must also change the
      // transform on the glyph down below
      // In some case this gives better layout, but
      // the way it is at the moment is a closer match
      // to the textPath layout from the SVG spec

      //float charMidPos = currentPosition + charAdvance / 2f;
      float charMidPos = currentPosition + glyphWidth / 2f;

      // Calculate the actual point to place the glyph around
      Point2D charMidPoint = pl.pointAtLength(charMidPos);

      // Check if the glyph is actually on the path

      if (charMidPoint != null) {

    // Calculate the normal to the path (midline of glyph)
    float angle = pl.angleAtLength(charMidPos);

    // Define the transform of the glyph
    AffineTransform glyphTrans = new AffineTransform();

    // translate to the point on the path
    glyphTrans.translate(charMidPoint.getX(), charMidPoint.getY());

    // rotate midline of glyph to be normal to path
    glyphTrans.rotate(angle);

    // translate glyph backwards so we rotate about the
    // center of the glyph
    // Choose one of these translations - see the comments
    // in the charMidPos calculation above
    glyphTrans.translate(charAdvance / -2f, 0f);
    //glyphTrans.translate(glyphWidth / -2f, 0f);

    glyph = glyphTrans.createTransformedShape(glyph);
    newPath.append(glyph, false);

      }
     
      // move along by the advance value
      // if the lengthAdjustMode was SPACING then
      // we have to take this into account here
      if (lengthAdjustMode == ADJUST_SPACING) {
    currentPosition += (charAdvance * lengthRatio);
      } else {
    currentPosition += charAdvance;
      }
     
  }

  return newPath;
    }

    /**
     * Wraps the GlyphVector around the given path.
     *
     * @param glyphs The GlyphVector to layout.
     * @param path The path (or shape) to wrap around
     * @param align The text alignment to use. Should be one
     *              of ALIGN_START, ALIGN_MIDDLE or ALIGN_END.
     * @return A shape that is the outline of the glyph vector
     * wrapped along the path
     */

    static public Shape layoutGlyphVector(GlyphVector glyphs,
            Shape path, int align) {

  return layoutGlyphVector(glyphs, path, align, 0f,
         (float) glyphs.getVisualBounds().getWidth(),
         ADJUST_SPACING);
    }

    /**
     * Wraps the GlyphVector around the given path.
     *
     * @param glyphs The GlyphVector to layout.
     * @param path The path (or shape) to wrap around
     * @return A shape that is the outline of the glyph vector
     * wrapped along the path
     */

    static public Shape layoutGlyphVector(GlyphVector glyphs,
            Shape path) {

  return layoutGlyphVector(glyphs, path, ALIGN_START);
    }


} // TextPathLayout
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