Package water.cascade

Examples of water.cascade.Env.pop()


  @Override void apply(Env global, Env local) {
    // Expect we can broadcast across all functions as needed.
    Env env = local == null ? global : local;
    Frame fr0 = null, fr1 = null;
    double d0=0, d1=0;
    if( env.isAry() ) fr1 = (Frame) env.pop(); else d1 = (double)env.pop()//String k0 = env.key();
    if( env.isAry() ) fr0 = (Frame) env.pop(); else d0 = (double)env.pop()//String k1 = env.key();
    if( fr0==null && fr1==null ) {
      env.push(op(d0, d1));
      return;
    }
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  @Override void apply(Env global, Env local) {
    // Expect we can broadcast across all functions as needed.
    Env env = local == null ? global : local;
    Frame fr0 = null, fr1 = null;
    double d0=0, d1=0;
    if( env.isAry() ) fr1 = (Frame) env.pop(); else d1 = (double)env.pop()//String k0 = env.key();
    if( env.isAry() ) fr0 = (Frame) env.pop(); else d0 = (double)env.pop()//String k1 = env.key();
    if( fr0==null && fr1==null ) {
      env.push(op(d0, d1));
      return;
    }
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    // Expect we can broadcast across all functions as needed.
    Env env = local == null ? global : local;
    Frame fr0 = null, fr1 = null;
    double d0=0, d1=0;
    if( env.isAry() ) fr1 = (Frame) env.pop(); else d1 = (double)env.pop()//String k0 = env.key();
    if( env.isAry() ) fr0 = (Frame) env.pop(); else d0 = (double)env.pop()//String k1 = env.key();
    if( fr0==null && fr1==null ) {
      env.push(op(d0, d1));
      return;
    }
    final boolean lf = fr0 != null;
View Full Code Here

    // Expect we can broadcast across all functions as needed.
    Env env = local == null ? global : local;
    Frame fr0 = null, fr1 = null;
    double d0=0, d1=0;
    if( env.isAry() ) fr1 = (Frame) env.pop(); else d1 = (double)env.pop()//String k0 = env.key();
    if( env.isAry() ) fr0 = (Frame) env.pop(); else d0 = (double)env.pop()//String k1 = env.key();
    if( fr0==null && fr1==null ) {
      env.push(op(d0, d1));
      return;
    }
    final boolean lf = fr0 != null;
View Full Code Here

  @Override void apply(Env global, Env local) {
    // Expect we can broadcast across all functions as needed.
    Env env = local == null ? global : local;
    Frame fr0 = null, fr1 = null;
    double d0=0, d1=0;
    if( env.isAry() ) fr1 = (Frame) env.pop(); else d1 = (double)env.pop()//String k0 = env.key();
    if( env.isAry() ) fr0 = (Frame) env.pop(); else d0 = (double)env.pop()//String k1 = env.key();
    if( fr0==null && fr1==null ) {
      env.push(op(d0, d1));
      return;
    }
View Full Code Here

  @Override void apply(Env global, Env local) {
    // Expect we can broadcast across all functions as needed.
    Env env = local == null ? global : local;
    Frame fr0 = null, fr1 = null;
    double d0=0, d1=0;
    if( env.isAry() ) fr1 = (Frame) env.pop(); else d1 = (double)env.pop()//String k0 = env.key();
    if( env.isAry() ) fr0 = (Frame) env.pop(); else d0 = (double)env.pop()//String k1 = env.key();
    if( fr0==null && fr1==null ) {
      env.push(op(d0, d1));
      return;
    }
View Full Code Here

    // Expect we can broadcast across all functions as needed.
    Env env = local == null ? global : local;
    Frame fr0 = null, fr1 = null;
    double d0=0, d1=0;
    if( env.isAry() ) fr1 = (Frame) env.pop(); else d1 = (double)env.pop()//String k0 = env.key();
    if( env.isAry() ) fr0 = (Frame) env.pop(); else d0 = (double)env.pop()//String k1 = env.key();
    if( fr0==null && fr1==null ) {
      env.push(op(d0, d1));
      return;
    }
    final boolean lf = fr0 != null;
View Full Code Here

    // Expect we can broadcast across all functions as needed.
    Env env = local == null ? global : local;
    Frame fr0 = null, fr1 = null;
    double d0=0, d1=0;
    if( env.isAry() ) fr1 = (Frame) env.pop(); else d1 = (double)env.pop()//String k0 = env.key();
    if( env.isAry() ) fr0 = (Frame) env.pop(); else d0 = (double)env.pop()//String k1 = env.key();
    if( fr0==null && fr1==null ) {
      env.push(op(d0, d1));
      return;
    }
    final boolean lf = fr0 != null;
View Full Code Here

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