{
double phi = Math.PI * 2 / steps * phi_n;
double theta = Math.PI / steps * theta_n;
Vector3 vector = new Vector3(Math.sin(theta) * Math.cos(phi), Math.cos(theta), Math.sin(theta) * Math.sin(phi));
vector.scale(radius);
GL11.glTranslated(vector.x, vector.y, vector.z);
ModelCube.INSTNACE.render();
GL11.glTranslated(-vector.x, -vector.y, -vector.z);
}
}