Vec3D vecPos = new Vec3D(sPos.x,
sPos.y, 0);
Vec3D vecDir = new Vec3D(guideSpline.getPerpendicular(i).x,
guideSpline.getPerpendicular(i).y, 0);
vecDir = vecDir.rotateZ(crossSliceSelection.offsetRotation);
//vecDir = vecDir.rotateZ((float) (Math.PI ));
// do we want to add a strengthening beam to the leg
if (crossSliceSelection.tieToLeg) {
SketchPoint point1 = (SketchPoint) guideSpline.get(0);
SketchPoint point2 = (SketchPoint) guideSpline.get(1);