Vec3D w = m.applyTo(v);
m = m.getInverted();
ReadonlyVec3D v2 = m.applyTo(w);
System.out.println(w);
System.out.println(v2);
assertTrue(v2.equalsWithTolerance(v, 0.0001f));
}
public void testRotate() {
Matrix4x4 m = new Matrix4x4();
m.rotateX(MathUtils.HALF_PI);