Package rectangles

Examples of rectangles.TankRectangle.yCoord()


      TankRectangle tRect = p.getRectangle();
      g.drawImage(p.getImage(), tRect.xCoord(), tRect.yCoord(), null);
    }
    for (EnemyTank p : enemyList) {
      TankRectangle tRect = p.getRectangle();
      g.drawImage(p.getImage(), tRect.xCoord(), tRect.yCoord(), null);
    }
    for (Projectile p : projectileList) {
      if (p instanceof PlayerProjectile) {
        PlayerProjectile s = (PlayerProjectile) p;
        ProjectileRectangle rect = s.getRectangle();
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      }

    }
    for (PlayerTank p : tankList) {
      TankRectangle tRect = p.getRectangle();
      g.drawImage(p.getImage(), tRect.xCoord(), tRect.yCoord(), null);
    }
    for (EnemyTank p : enemyList) {
      TankRectangle tRect = p.getRectangle();
      g.drawImage(p.getImage(), tRect.xCoord(), tRect.yCoord(), null);
    }
View Full Code Here

      }

    }
    for (PlayerTank p : tankList) {
      TankRectangle tRect = p.getRectangle();
      g.drawImage(p.getImage(), tRect.xCoord(), tRect.yCoord(), null);
    }
    for (EnemyTank p : enemyList) {
      TankRectangle tRect = p.getRectangle();
      g.drawImage(p.getImage(), tRect.xCoord(), tRect.yCoord(), null);
    }
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      TankRectangle tRect = p.getRectangle();
      g.drawImage(p.getImage(), tRect.xCoord(), tRect.yCoord(), null);
    }
    for (EnemyTank p : enemyList) {
      TankRectangle tRect = p.getRectangle();
      g.drawImage(p.getImage(), tRect.xCoord(), tRect.yCoord(), null);
    }

    for (Projectile p : projectileList) {
      if (p instanceof PlayerProjectile) {
        PlayerProjectile s = (PlayerProjectile) p;
View Full Code Here

      }

    }
    for (PlayerTank p : tankList) {
      TankRectangle tRect = p.getRectangle();
      g.drawImage(p.getImage(), tRect.xCoord(), tRect.yCoord(), null);
    }
    for (EnemyTank p : enemyList) {
      TankRectangle tRect = p.getRectangle();
      g.drawImage(p.getImage(), tRect.xCoord(), tRect.yCoord(), null);
    }
View Full Code Here

      TankRectangle tRect = p.getRectangle();
      g.drawImage(p.getImage(), tRect.xCoord(), tRect.yCoord(), null);
    }
    for (EnemyTank p : enemyList) {
      TankRectangle tRect = p.getRectangle();
      g.drawImage(p.getImage(), tRect.xCoord(), tRect.yCoord(), null);
    }
    for (Projectile p : projectileList) {
      if (p instanceof PlayerProjectile) {
        PlayerProjectile s = (PlayerProjectile) p;
        ProjectileRectangle rect = s.getRectangle();
View Full Code Here

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