//Create HUD
HUD hud = new HUD();
starterLevel.addActor(hud);
PauseDetect pauseDetect = new PauseDetect();
starterLevel.addActor(pauseDetect);
GlobalVariables.paused = false;
GlobalVariables.player.maxHealth = 8;
GlobalVariables.player.addHeart();
GlobalVariables.player.addHeart();