if (this.isUseDirectGL()){
GL gl=((PGraphicsOpenGL)g).beginGL();
this.drawComponent(gl);
((PGraphicsOpenGL)this.getRenderer().g).endGL();
}else{ //Draw with pure proccessing...
pa.strokeWeight(this.getStrokeWeight());
// if (ConstantsAndSettings.getInstance().isOpenGlMode()){
if (this.isDrawSmooth())
pa.smooth();
else