}
if (toLaunch != null) {
block.getWorld().createAndSpawnEntity(position, LoadOption.NO_LOAD, toLaunch.getClass());
}
shootEffect.playGlobal(block.getPosition());
GeneralEffects.SMOKE.playGlobal(block.getPosition(), direction);
return true;
}
// If nothing happened make sure we play the generic click sound.
GeneralEffects.RANDOM_CLICK2.playGlobal(block.getPosition());