if (ping != null) {
ping.refresh();
}
final Point rawPosition = new Point(message.getPosition(), holder.getWorld());
final Point newPosition = rmInverse.convert(rawPosition);
final Point position = holder.getPhysics().getPosition();
if (!(holder.getNetwork() instanceof VanillaPlayerNetworkComponent)) {
throw new IllegalStateException("Using Vanilla Protocol without using VanillaNetworkSynchronizer");
}