Package org.spout.api.generator.biome.selector

Examples of org.spout.api.generator.biome.selector.RidgedMultiRangeLayer.clone()


        hills.clone().
            addElement(VanillaBiomes.DESERT, -1, 0.5f).
            addElement(VanillaBiomes.DESERT_HILLS, 0.5f, 1);
    // desert land
    final BiomeSelectorLayer desert =
        rivers.clone().
            addElement(basicDesert, -1, 0.14f).
            addElement(VanillaBiomes.RIVER, 0.14f, 1);
    // forest
    final BiomeSelectorLayer basicForest =
        hills.clone().
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        hills.clone().
            addElement(VanillaBiomes.FOREST, -1, 0.5f).
            addElement(VanillaBiomes.FOREST_HILLS, 0.5f, 1);
    // forest land
    final BiomeSelectorLayer forest =
        rivers.clone().
            addElement(basicForest, -1, 0.14f).
            addElement(VanillaBiomes.RIVER, 0.14f, 1);
    // jungle
    final BiomeSelectorLayer basicJungle =
        hills.clone().
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        hills.clone().
            addElement(VanillaBiomes.JUNGLE, -1, 0.5f).
            addElement(VanillaBiomes.JUNGLE_HILLS, 0.5f, 1);
    // jungle land
    final BiomeSelectorLayer jungle =
        rivers.clone().
            addElement(basicJungle, -1, 0.14f).
            addElement(VanillaBiomes.RIVER, 0.14f, 1);
    // plains
    final BiomeSelectorLayer plains =
        rivers.clone().
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        rivers.clone().
            addElement(basicJungle, -1, 0.14f).
            addElement(VanillaBiomes.RIVER, 0.14f, 1);
    // plains
    final BiomeSelectorLayer plains =
        rivers.clone().
            addElement(VanillaBiomes.PLAINS, -1, 0.14f).
            addElement(VanillaBiomes.RIVER, 0.14f, 1);
    // swamp
    final BiomeSelectorLayer swamp =
        rivers.clone().
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        rivers.clone().
            addElement(VanillaBiomes.PLAINS, -1, 0.14f).
            addElement(VanillaBiomes.RIVER, 0.14f, 1);
    // swamp
    final BiomeSelectorLayer swamp =
        rivers.clone().
            addElement(VanillaBiomes.SWAMP, -1, 0.14f).
            addElement(VanillaBiomes.RIVER, 0.14f, 1);
    // taiga
    final BiomeSelectorLayer basicTaiga =
        hills.clone().
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        hills.clone().
            addElement(VanillaBiomes.TAIGA, -1, 0.5f).
            addElement(VanillaBiomes.TAIGA_HILLS, 0.5f, 1);
    // taiga sub-land
    final BiomeSelectorLayer subTaiga =
        rivers.clone().
            addElement(basicTaiga, -1, 0.14f).
            addElement(VanillaBiomes.FROZEN_RIVER, 0.14f, 1);
    // taiga land
    final BiomeSelectorLayer taiga =
        frozenOceans.clone().
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        hills.clone().
            addElement(VanillaBiomes.TUNDRA, -1, 0.5f).
            addElement(VanillaBiomes.TUNDRA_HILLS, 0.5f, 1);
    // tundra sub-land
    final BiomeSelectorLayer subTundra =
        rivers.clone().
            addElement(basicTundra, -1, 0.14f).
            addElement(VanillaBiomes.FROZEN_RIVER, 0.14f, 1);
    // tundra land
    final BiomeSelectorLayer tundra =
        frozenOceans.clone().
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            addElement(VanillaBiomes.OCEAN, -1, 0.75f).
            addElement(VanillaBiomes.MUSHROOM_SHORE, 0.75f, 0.85f).
            addElement(VanillaBiomes.MUSHROOM, 0.85f, 1);
    // shore
    final BiomeSelectorLayer shore =
        rivers.clone().
            addElement(VanillaBiomes.BEACH, -1, 0.16f).
            addElement(VanillaBiomes.RIVER, 0.16f, 1);
    // land
    final BiomeSelectorLayer land =
        new WhittakerLayer(7).
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            addElement(swamp, 10, 300).
            addElement(taiga, -5, 215).
            addElement(tundra, -10, 185);
    // small mountains
    final BiomeSelectorLayer smallMountains =
        rivers.clone().
            addElement(VanillaBiomes.SMALL_MOUNTAINS, -1, 0.16f).
            addElement(VanillaBiomes.RIVER, 0.16f, 1);
    // mountains
    final BiomeSelectorLayer mountains =
        rivers.clone().
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        rivers.clone().
            addElement(VanillaBiomes.SMALL_MOUNTAINS, -1, 0.16f).
            addElement(VanillaBiomes.RIVER, 0.16f, 1);
    // mountains
    final BiomeSelectorLayer mountains =
        rivers.clone().
            addElement(VanillaBiomes.MOUNTAINS, -1, 0.16f).
            addElement(VanillaBiomes.RIVER, 0.16f, 1);
    //
    // STARTING LAYER
    //
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