Package org.spout.api.entity.state

Examples of org.spout.api.entity.state.PlayerInputState.yaw()


    }
    if (inputState.getCrouch()) {
      offset = offset.sub(ts.upVector().mul(speed * dt));
    }

    player.get(EntityHead.class).setOrientation(Quaternionf.fromAxesAnglesDeg(inputState.pitch(), inputState.yaw(), ts.getRotation().getAxesAngleDeg().getZ()));
    player.getPhysics().translate(offset);
    player.getPhysics().setRotation(Quaternionf.fromAxesAnglesDeg(inputState.pitch(), inputState.yaw(), ts.getRotation().getAxesAngleDeg().getZ()));
  }
}
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      offset = offset.sub(ts.upVector().mul(speed * dt));
    }

    player.get(EntityHead.class).setOrientation(Quaternionf.fromAxesAnglesDeg(inputState.pitch(), inputState.yaw(), ts.getRotation().getAxesAngleDeg().getZ()));
    player.getPhysics().translate(offset);
    player.getPhysics().setRotation(Quaternionf.fromAxesAnglesDeg(inputState.pitch(), inputState.yaw(), ts.getRotation().getAxesAngleDeg().getZ()));
  }
}
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