PhysicsComponent physics = item.getOwner().getPhysics();
physics.activate(mass, new SphereShape(1f), false, true);
if (item instanceof Projectile) {
((Projectile) item).setShooter(entity);
}
physics.force(entity.getPhysics().getRotation().getDirection().mul(getLaunchForce()));
this.onThrown(item, entity);
}
}
}