Package org.pokenet.server.backend.entity

Examples of org.pokenet.server.backend.entity.PlayerChar.queueMovement()


      PlayerChar p = (PlayerChar) session.getAttribute("player");
      p.lastPacket = System.currentTimeMillis();
      switch(message.charAt(0)) {
      case 'U':
        //Move up
        p.queueMovement(Direction.Up);
        break;
      case 'D':
        //Move down
        p.queueMovement(Direction.Down);
        break;
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        //Move up
        p.queueMovement(Direction.Up);
        break;
      case 'D':
        //Move down
        p.queueMovement(Direction.Down);
        break;
      case 'L':
        //Move left
        p.queueMovement(Direction.Left);
        break;
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        //Move down
        p.queueMovement(Direction.Down);
        break;
      case 'L':
        //Move left
        p.queueMovement(Direction.Left);
        break;
      case 'R':
        //Move right
        p.queueMovement(Direction.Right);
        break;
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        //Move left
        p.queueMovement(Direction.Left);
        break;
      case 'R':
        //Move right
        p.queueMovement(Direction.Right);
        break;
      case 'P':
        //Pokemon interaction
        int pokemonIndex = 0;
        String move;
View Full Code Here

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