Package org.pokenet.client.backend.entity

Examples of org.pokenet.client.backend.entity.Player.loadSpriteImage()


      case 'D':
        //Facing down
        p = m_game.getMapMatrix().getPlayer(Integer.parseInt(message.substring(2)));
        if(p != null) {
          p.setDirection(Direction.Down);
          p.loadSpriteImage();
        }
        break;
      case 'L':
        //Facing Left
        p = m_game.getMapMatrix().getPlayer(Integer.parseInt(message.substring(2)));
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      case 'L':
        //Facing Left
        p = m_game.getMapMatrix().getPlayer(Integer.parseInt(message.substring(2)));
        if(p != null) {
          p.setDirection(Direction.Left);
          p.loadSpriteImage();
        }
        break;
      case 'R':
        //Facing Right
        p = m_game.getMapMatrix().getPlayer(Integer.parseInt(message.substring(2)));
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      case 'R':
        //Facing Right
        p = m_game.getMapMatrix().getPlayer(Integer.parseInt(message.substring(2)));
        if(p != null) {
          p.setDirection(Direction.Right);
          p.loadSpriteImage();
        }
        break;
      case 'U':
        //Facing Up
        p = m_game.getMapMatrix().getPlayer(Integer.parseInt(message.substring(2)));
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      case 'U':
        //Facing Up
        p = m_game.getMapMatrix().getPlayer(Integer.parseInt(message.substring(2)));
        if(p != null) {
          p.setDirection(Direction.Up);
          p.loadSpriteImage();
        }
        break;
      case 'S':
        //Sprite change
        details = message.substring(2).split(",");
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        //Sprite change
        details = message.substring(2).split(",");
        p = m_game.getMapMatrix().getPlayer(Integer.parseInt(details[0]));
        if(p != null) {
          p.setSprite(Integer.parseInt(details[1]));
          p.loadSpriteImage();
        }
        break;
      }
      break;
    case 'U':
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              break;
            default:
              p.setDirection(Direction.Down);
              break;
            }
            p.loadSpriteImage();
          }
          if(p.getId() == m_game.getPlayerId()) {
            /*
             * This dude is our player! Store this information
             */
 
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