* projection.getAspectRatio();
target.appendVector(camera.getRight().mult(width).invert()); //invert compensates for left-handed vs. right handed coordinates
target.append("\n up ");
VectorXYZ up = camera.getUp();
target.appendVector(up.mult(projection.getVolumeHeight()));
target.append("\n look_at ");
target.appendVector(camera.getLookAt());
} else {