// Validate initiale state...
assertor.assertTrue("Invalid state",
myDoggySet.getToolWindowManager().getToolWindow("Tool 1").getType() != ToolWindowType.SLIDING);
mouse.moveTo("toolWindow.rb.Tool 1");
mouse.click(InteractiveMouse.Type.LEFT);
interactiveUI.delay(1000);
mouse.moveTo("toolWindow.dockButton.Tool 1");
mouse.click(InteractiveMouse.Type.LEFT);
interactiveUI.delay(1000);