MyFace neighborFaceP1 = smoothNeighborsP1.get(i);
Vector3D nextSmoothNeighborNormal = neighborFaceP1.normal;
Vector3D nextSmoothNeighborNormalNormalized = nextSmoothNeighborNormal.getCopy();
//TODO doch nochmal probieren mit vorher ausgerechneter normal? sonst performance loss!
nextSmoothNeighborNormalNormalized.normalizeLocal();//neighborFaceP1.normalNormalized;
boolean alreadyAddedSameNormalIn = false;
//Dont add faces normals that are equal to this faces normals
if (!useNormalsEqualToFace && nextSmoothNeighborNormalNormalized.equalsVectorWithTolerance(normalizedFaceNormal, ToolsMath.ZERO_TOLERANCE)){
alreadyAddedSameNormalIn = true;