public static void _renderShape(Shape s, int resolution) {
PathIterator pi = s.getPathIterator(null);
Point2D.Float current = new Point2D.Float();
_beginTesselator();
GLUtessellator tess = _tess;
tess.gluTessBeginPolygon(null);
switch (pi.getWindingRule()) {
case PathIterator.WIND_EVEN_ODD:
tess.gluTessProperty(GLU.GLU_TESS_WINDING_RULE, GLU.GLU_TESS_WINDING_ODD);
break;
case PathIterator.WIND_NON_ZERO: