@Override
public boolean detectCollision(final Point p) {
final CollisionDetector collisionDetector = new CollisionDetector();
for (int i = 1; i < xs.length; i++) {
if (collisionDetector.detectCollision(p, new Line2D.Float(xs[i - 1], ys[i - 1], xs[i], ys[i]))) {
return true;
}
}
return false;
}