victor.setY(Math.tan(launchAngle) * dist);
victor = normalizeVector(victor);
v = v + (.5 * Math.pow(hangtime, 2));
//Random rand = new Random(1234);
v = v+ (CoreUtilities.getRandom().nextDouble() - .8)/2;
victor = victor.multiply(v / 20.0);
Projectile theHook = (Projectile) fishHook.getBukkitEntity();
theHook.setShooter(npc.getBukkitEntity());
theHook.setVelocity(victor);