this.genWorldname(0);
if (this.handleWorld()) {
World w = WorldManager.getWorld(worldname);
if (w != null) {
message(ChatColor.YELLOW + "Saving world '" + worldname + "'...");
w.save();
message(ChatColor.GREEN + "World saved!");
} else {
Localization.WORLD_NOTLOADED.message(sender, worldname);
}
}