Concatenates the current
Graphics2D
Transform
with a shearing transform. Subsequent renderings are sheared by the specified multiplier relative to the previous position. This is equivalent to calling
transform(SH)
, where SH is an
AffineTransform
represented by the following matrix:
[ 1 shx 0 ] [ shy 1 0 ] [ 0 0 1 ]
@param shx the multiplier by which coordinates are shifted inthe positive X axis direction as a function of their Y coordinate
@param shy the multiplier by which coordinates are shifted inthe positive Y axis direction as a function of their X coordinate