&& !(event instanceof DeathEvent || event instanceof WinEvent || event instanceof SkippedTurnEvent)) {
println(
"Not adding to " + statics.getShortName() + "'s queue, exceeded " + EventManager.MAX_QUEUE_SIZE
+ " events in queue.");
// clean up old stuff
queue.clear(battle.getTime() - EventManager.MAX_EVENT_STACK);
} else {
queue.add(event);
}
}
}