StatusUpdate su = new StatusUpdate(activeChar.getObjectId());
su.addAttribute(StatusUpdate.CUR_LOAD, activeChar.getCurrentLoad());
activeChar.sendPacket(su);
L2World world = L2World.getInstance();
world.removeObject(removedItem);
}
/* (non-Javadoc)
* @see net.sf.l2j.gameserver.clientpackets.ClientBasePacket#getType()
*/