Package net.sf.l2j.gameserver.model

Examples of net.sf.l2j.gameserver.model.L2Summon.reduceCurrentHp()


                // Only transfer dmg up to current HP, it should not be killed
                if (summon.getCurrentHp() < tDmg) tDmg = (int)summon.getCurrentHp() - 1;
                if (tDmg > 0)
                {
                    summon.reduceCurrentHp(tDmg, attacker);
                    value -= tDmg;
                    fullValue = (int) value; // reduce the annouced value here as player will get a message about summon dammage
                }
            }
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