Package net.sf.l2j.gameserver.model

Examples of net.sf.l2j.gameserver.model.L2ClanMember.saveApprenticeAndSponsor()


          if (sponsor != null) sponsor.setApprentice(0);
          else // offline
            sponsorMember.initApprenticeAndSponsor(0, 0);

          apprenticeMember.saveApprenticeAndSponsor(0, 0);
          sponsorMember.saveApprenticeAndSponsor(0, 0);

          sm = new SystemMessage(SystemMessageId.S2_CLAN_MEMBER_S1_S_APPRENTICE_HAS_BEEN_REMOVED);
        }
        else
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            sponsor.setApprentice(apprenticeMember.getObjectId());
          else // offline
            sponsorMember.initApprenticeAndSponsor(apprenticeMember.getObjectId(), 0);

          // saving to database even if online, since both must match
          apprenticeMember.saveApprenticeAndSponsor(0, sponsorMember.getObjectId());
          sponsorMember.saveApprenticeAndSponsor(apprenticeMember.getObjectId(), 0);

          sm = new SystemMessage(SystemMessageId.S2_HAS_BEEN_DESIGNATED_AS_APPRENTICE_OF_CLAN_MEMBER_S1);
        }
        sm.addString(sponsorMember.getName());
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