damage = (int)Formulas.getInstance().calcPhysDam(
activeChar, target, skill, shld, crit, dual, soul);
if (damage > 0)
{
target.reduceCurrentHp(damage, activeChar);
if (soul && weapon!= null)
weapon.setChargedSoulshot(L2ItemInstance.CHARGED_NONE);
activeChar.sendDamageMessage(target, damage, false, false, false);