Package net.sf.fysix.world

Examples of net.sf.fysix.world.WorldObject.applyImpulse()


        pos.addScaled(16, dir);
        bullet.setPosition(pos);
        dir.scale(1000000);
        //bullet.setVelocity(dir);
        world.addObject(bullet, true);
        bullet.applyImpulse(dir);
        //dir.scale(-1);
        //playerShip.applyImpulse(dir);
      }
     
      //
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        pos.addScaled(16, dir);
        bullet.setPosition(pos);
        dir.scale(1000000);
        //bullet.setVelocity(dir);
        world.addObject(bullet, true);
        bullet.applyImpulse(dir);
      }
     
      // Advance the game time by one tick
      engine.tick(1.0 / tickRate);
      nextTick += NANOS_PER_SEC / tickRate;
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