this.worldObj.setBlock(this.xCoord, this.yCoord, this.zCoord, GCBlocks.landingPadFull, 1, 3);
final TileEntityBuggyFueler tile = (TileEntityBuggyFueler) this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord);
if (tile != null)
{
tile.onCreate(new BlockVec3(this.xCoord, this.yCoord, this.zCoord));
}
}
}
}
}