EntityItem entityitem = new EntityItem(world, xCoord + f, yCoord + f1 + 0.5F, zCoord + f2, stack);
float f3 = 0.05F;
entityitem.motionX = (float) world.rand.nextGaussian() * f3;
entityitem.motionY = (float) world.rand.nextGaussian() * f3 + 0.2F;
entityitem.motionZ = (float) world.rand.nextGaussian() * f3;
world.spawnEntityInWorld(entityitem);
}
@Override
public int powerRequest() {