Package net.minecraft.src

Examples of net.minecraft.src.Vec3.subtract()


          //Counteract the base station yaw to get back to absolute razer coordinates
          originOffset.rotateAroundY(-baseStationYawOffset*PIOVER180);

            // save raw - originOffset as origin. That way, when origin is subtracted in the future,
          // positions very close to the current location+orientation will have the eye in the correct spot
          origin = originOffset.subtract(raw);
           
            resetOrigin = false;
        }

        // Rotate the centre eye position around any world yaw offset (mouse/controller induced rotation)
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