for(Object obj : nearbyMobs)
{
EntityLiving entity = (EntityLiving)obj;
if(entity.getLeashed() && entity.getLeashedToEntity() == entityplayer)
{
entity.mountEntity(this);
looking.setAngles(-entity.rotationYaw, entity.rotationPitch, 0F);
entity.clearLeashed(true, !entityplayer.capabilities.isCreativeMode);
}
}
return true;