Package net.java.games.input

Examples of net.java.games.input.Keyboard.poll()


   
    // Starting the rendering
    long lastVSyncChange = 0;
    while(true) {
      if(keyboard != null) {
        keyboard.poll();
     
        // End demo
        if(keyboard.isKeyDown(Key.Q) || keyboard.isKeyDown(Key.ESCAPE)) {
          canvas.dispose();
          System.exit(0);
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    // Starting the rendering
    long lastVSyncChange = 0;
    while(true) {
      if(keyboard != null) {
        keyboard.poll();
     
        // End demo
        if(keyboard.isKeyDown(Key.Q) || keyboard.isKeyDown(Key.ESCAPE)) {
          canvas.dispose();
          System.exit(0);
View Full Code Here

    System.gc();
   
    long lastVSyncChange = 0;
    while(true) {
      if(keyboard != null) {
        keyboard.poll();
     
        // End demo
        if(keyboard.isKeyDown(Key.Q) || keyboard.isKeyDown(Key.ESCAPE)) {
          canvas.dispose();
          System.exit(0);
View Full Code Here

    if(!videoRenderer.start()) System.exit(0);
   
    long lastVSyncChange = 0;
    while(true) {
      if(keyboard != null) {
        keyboard.poll();
     
        // End demo
        if(keyboard.isKeyDown(Key.Q) || keyboard.isKeyDown(Key.ESCAPE)) {
          canvas.dispose();
          System.exit(0);
View Full Code Here

    });
   
    long lastVSyncChange = 0;
    while(true) {
      if(keyboard != null) {
        keyboard.poll();
     
        // End demo
        if(keyboard.isKeyDown(Key.Q) || keyboard.isKeyDown(Key.ESCAPE)) {
          canvas.dispose();
          System.exit(0);
View Full Code Here

    System.gc();
   
    long lastVSyncChange = 0;
    while(true) {
      if(keyboard != null) {
        keyboard.poll();
     
        // End demo
        if(keyboard.isKeyDown(Key.Q) || keyboard.isKeyDown(Key.ESCAPE)) {
          canvas.dispose();
          System.exit(0);
View Full Code Here

    long currTime = System.currentTimeMillis();
    long lastVSyncChange = 0;
    while(true) {
      if(keyboard != null) {
        keyboard.poll();
     
        // End demo
        if(keyboard.isKeyDown(Key.Q) || keyboard.isKeyDown(Key.ESCAPE)) {
          canvas.dispose();
          System.exit(0);
View Full Code Here

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