throw new EntityLoadingException("Incorrect armor array length");
}
a.initializeArmor(armor[BLKWarshipFile.NOSE], Warship.LOC_NOSE);
a.initializeArmor(armor[BLKWarshipFile.FLS], Warship.LOC_FLS);
a.initializeArmor(armor[BLKWarshipFile.FRS], Warship.LOC_FRS);
a.initializeArmor(armor[BLKWarshipFile.ALS], Warship.LOC_ALS);
a.initializeArmor(armor[BLKWarshipFile.ARS], Warship.LOC_ARS);
a.initializeArmor(armor[BLKWarshipFile.AFT], Warship.LOC_AFT);
a.initializeArmor(0, Warship.LOC_LBS);
a.initializeArmor(0, Warship.LOC_RBS);