Package megamek.common

Examples of megamek.common.Warship.initializeArmor()


        if (armor.length != 6) {
            throw new EntityLoadingException("Incorrect armor array length");
        }

        a.initializeArmor(armor[BLKWarshipFile.NOSE], Warship.LOC_NOSE);
        a.initializeArmor(armor[BLKWarshipFile.FLS], Warship.LOC_FLS);
        a.initializeArmor(armor[BLKWarshipFile.FRS], Warship.LOC_FRS);
        a.initializeArmor(armor[BLKWarshipFile.ALS], Warship.LOC_ALS);
        a.initializeArmor(armor[BLKWarshipFile.ARS], Warship.LOC_ARS);
        a.initializeArmor(armor[BLKWarshipFile.AFT], Warship.LOC_AFT);
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        if (armor.length != 6) {
            throw new EntityLoadingException("Incorrect armor array length");
        }

        a.initializeArmor(armor[BLKWarshipFile.NOSE], Warship.LOC_NOSE);
        a.initializeArmor(armor[BLKWarshipFile.FLS], Warship.LOC_FLS);
        a.initializeArmor(armor[BLKWarshipFile.FRS], Warship.LOC_FRS);
        a.initializeArmor(armor[BLKWarshipFile.ALS], Warship.LOC_ALS);
        a.initializeArmor(armor[BLKWarshipFile.ARS], Warship.LOC_ARS);
        a.initializeArmor(armor[BLKWarshipFile.AFT], Warship.LOC_AFT);
        a.initializeArmor(0, Warship.LOC_LBS);
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            throw new EntityLoadingException("Incorrect armor array length");
        }

        a.initializeArmor(armor[BLKWarshipFile.NOSE], Warship.LOC_NOSE);
        a.initializeArmor(armor[BLKWarshipFile.FLS], Warship.LOC_FLS);
        a.initializeArmor(armor[BLKWarshipFile.FRS], Warship.LOC_FRS);
        a.initializeArmor(armor[BLKWarshipFile.ALS], Warship.LOC_ALS);
        a.initializeArmor(armor[BLKWarshipFile.ARS], Warship.LOC_ARS);
        a.initializeArmor(armor[BLKWarshipFile.AFT], Warship.LOC_AFT);
        a.initializeArmor(0, Warship.LOC_LBS);
        a.initializeArmor(0, Warship.LOC_RBS);
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        }

        a.initializeArmor(armor[BLKWarshipFile.NOSE], Warship.LOC_NOSE);
        a.initializeArmor(armor[BLKWarshipFile.FLS], Warship.LOC_FLS);
        a.initializeArmor(armor[BLKWarshipFile.FRS], Warship.LOC_FRS);
        a.initializeArmor(armor[BLKWarshipFile.ALS], Warship.LOC_ALS);
        a.initializeArmor(armor[BLKWarshipFile.ARS], Warship.LOC_ARS);
        a.initializeArmor(armor[BLKWarshipFile.AFT], Warship.LOC_AFT);
        a.initializeArmor(0, Warship.LOC_LBS);
        a.initializeArmor(0, Warship.LOC_RBS);
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        a.initializeArmor(armor[BLKWarshipFile.NOSE], Warship.LOC_NOSE);
        a.initializeArmor(armor[BLKWarshipFile.FLS], Warship.LOC_FLS);
        a.initializeArmor(armor[BLKWarshipFile.FRS], Warship.LOC_FRS);
        a.initializeArmor(armor[BLKWarshipFile.ALS], Warship.LOC_ALS);
        a.initializeArmor(armor[BLKWarshipFile.ARS], Warship.LOC_ARS);
        a.initializeArmor(armor[BLKWarshipFile.AFT], Warship.LOC_AFT);
        a.initializeArmor(0, Warship.LOC_LBS);
        a.initializeArmor(0, Warship.LOC_RBS);

        a.autoSetInternal();
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        a.initializeArmor(armor[BLKWarshipFile.NOSE], Warship.LOC_NOSE);
        a.initializeArmor(armor[BLKWarshipFile.FLS], Warship.LOC_FLS);
        a.initializeArmor(armor[BLKWarshipFile.FRS], Warship.LOC_FRS);
        a.initializeArmor(armor[BLKWarshipFile.ALS], Warship.LOC_ALS);
        a.initializeArmor(armor[BLKWarshipFile.ARS], Warship.LOC_ARS);
        a.initializeArmor(armor[BLKWarshipFile.AFT], Warship.LOC_AFT);
        a.initializeArmor(0, Warship.LOC_LBS);
        a.initializeArmor(0, Warship.LOC_RBS);

        a.autoSetInternal();
        a.autoSetThresh();
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        a.initializeArmor(armor[BLKWarshipFile.FLS], Warship.LOC_FLS);
        a.initializeArmor(armor[BLKWarshipFile.FRS], Warship.LOC_FRS);
        a.initializeArmor(armor[BLKWarshipFile.ALS], Warship.LOC_ALS);
        a.initializeArmor(armor[BLKWarshipFile.ARS], Warship.LOC_ARS);
        a.initializeArmor(armor[BLKWarshipFile.AFT], Warship.LOC_AFT);
        a.initializeArmor(0, Warship.LOC_LBS);
        a.initializeArmor(0, Warship.LOC_RBS);

        a.autoSetInternal();
        a.autoSetThresh();
        a.initializeKFIntegrity();
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        a.initializeArmor(armor[BLKWarshipFile.FRS], Warship.LOC_FRS);
        a.initializeArmor(armor[BLKWarshipFile.ALS], Warship.LOC_ALS);
        a.initializeArmor(armor[BLKWarshipFile.ARS], Warship.LOC_ARS);
        a.initializeArmor(armor[BLKWarshipFile.AFT], Warship.LOC_AFT);
        a.initializeArmor(0, Warship.LOC_LBS);
        a.initializeArmor(0, Warship.LOC_RBS);

        a.autoSetInternal();
        a.autoSetThresh();
        a.initializeKFIntegrity();
        a.initializeSailIntegrity();
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