Package megamek.common

Examples of megamek.common.Mech.locations()


                && e.getGame().getOptions().booleanOption("tacops_heat")) {
            mtHeat = true;
        }
        int a = 1;
        int a0 = 1;
        for (int i = 0; i < m.locations(); i++) {
            a = m.getArmor(i);
            a0 = m.getOArmor(i);
            vLabels[i].setValue(m.getArmorString(i));
            WidgetUtils.setAreaColor(areas[i], vLabels[i], (double) a
                    / (double) a0);
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                && e.getGame().getOptions().booleanOption("tacops_heat")) {
            mtHeat = true;
        }
        int a = 1;
        int a0 = 1;
        for (int i = 0; i < m.locations(); i++) {
            a = m.getArmor(i);
            a0 = m.getOArmor(i);
            vLabels[i].setValue(m.getArmorString(i));
            WidgetUtils.setAreaColor(areas[i], vLabels[i], (double) a
                    / (double) a0);
View Full Code Here

                && e.getGame().getOptions().booleanOption("tacops_heat")) {
            mtHeat = true;
        }
        int a = 1;
        int a0 = 1;
        for (int i = 0; i < m.locations(); i++) {
            if (i == Mech.LOC_LARM || i == Mech.LOC_RARM) {
                continue;
            }
            a = m.getArmor(i);
            a0 = m.getOArmor(i);
View Full Code Here

                && e.getGame().getOptions().booleanOption("tacops_heat")) {
            mtHeat = true;
        }
        int a = 1;
        int a0 = 1;
        for (int i = 0; i < m.locations(); i++) {
            if (i == Mech.LOC_LARM || i == Mech.LOC_RARM) {
                continue;
            }
            a = m.getArmor(i);
            a0 = m.getOArmor(i);
View Full Code Here

                && e.getGame().getOptions().booleanOption("tacops_heat")) {
            mtHeat = true;
        }
        int a = 1;
        int a0 = 1;
        for (int i = 0; i < m.locations(); i++) {
            a = m.getArmor(i);
            a0 = m.getOArmor(i);
            vLabels[i].setValue(m.getArmorString(i));
            WidgetUtils.setAreaColor(areas[i], vLabels[i], (double) a
                    / (double) a0);
View Full Code Here

                && e.getGame().getOptions().booleanOption("tacops_heat")) {
            mtHeat = true;
        }
        int a = 1;
        int a0 = 1;
        for (int i = 0; i < m.locations(); i++) {
            a = m.getArmor(i);
            a0 = m.getOArmor(i);
            vLabels[i].setValue(m.getArmorString(i));
            WidgetUtils.setAreaColor(areas[i], vLabels[i], (double) a
                    / (double) a0);
View Full Code Here

            // oog, crits.
            compactCriticals(mech);
            // we do these in reverse order to get the outermost
            // locations first, which is necessary for split crits to work
            for (int i = mech.locations() - 1; i >= 0; i--) {
                parseCrits(mech, i);
            }

            if (mech.isClan()) {
                mech.addClanCase();
View Full Code Here

            // oog, crits.
            compactCriticals(mech);
            // we do these in reverse order to get the outermost
            // locations first, which is necessary for split crits to work
            for (int i = mech.locations() - 1; i >= 0; i--) {
                parseCrits(mech, i);
            }

            if (mech.isClan()) {
                mech.addClanCase();
View Full Code Here

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