Package me.daddychurchill.CityWorld.Support

Examples of me.daddychurchill.CityWorld.Support.SurroundingFloors.decrement()


      // final floor is done... how about a roof then?
      if (floor == height - 1)
        drawRoof(generator, chunk, context, generator.streetLevel + aboveFloorHeight * (floor + 1) + 2, localInsetWallNS, localInsetWallWE, allowRounded, roofMaterial, neighborFloors);

      // one down, more to go
      neighborFloors.decrement();
      aboveFloorHeight = otherFloorHeight;
    }
  }
 
  @Override
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//          drawStairs(chunk, floorAt, aboveFloorHeight, stairLocation,
//              stairMaterial, stairPlatformMaterial);
//      }
     
      // one down, more to go
      neighborFloors.decrement();
      aboveFloorHeight = otherFloorHeight;
    }
   
    // happy place?
    if (!generator.settings.includeDecayedBuildings) {
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        // hold up the bit we just drew
        drawVerticalGirders(chunk, floorAt, FloorHeight);
       
        // one down, more to go
        neighborFloors.decrement();
      }
    }
  }

  @Override
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