Package mage.target.common

Examples of mage.target.common.TargetAttackingCreature.possibleTargets()


    }
  }

  protected void selectCombatGroup(UUID blockerId, Game game) {
    TargetAttackingCreature target = new TargetAttackingCreature();
    game.fireSelectTargetEvent(playerId, "Select attacker to block", target.possibleTargets(null, playerId, game), target.isRequired());
    waitForResponse();
    if (response.getBoolean() != null) {
      return;
    } else if (response.getUUID() != null) {
      declareBlocker(blockerId, response.getUUID(), game);
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    }

    protected void selectCombatGroup(UUID defenderId, UUID blockerId, Game game) {
        updateGameStatePriority("selectCombatGroup", game);
        TargetAttackingCreature target = new TargetAttackingCreature();
        game.fireSelectTargetEvent(playerId, "Select attacker to block", target.possibleTargets(null, playerId, game), false, null);
        waitForResponse(game);
        if (response.getBoolean() != null) {
            // do nothing
        } else if (response.getUUID() != null) {
            CombatGroup group = game.getCombat().findGroup(response.getUUID());
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