}
this.lastAddedTokenIds.add(newToken.getId());
this.lastAddedTokenId = newToken.getId();
game.setScopeRelevant(true);
game.applyEffects();
newToken.entersBattlefield(sourceId, game, Zone.OUTSIDE, true);
game.setScopeRelevant(false);
game.applyEffects();
game.fireEvent(new ZoneChangeEvent(newToken, controllerId, Zone.OUTSIDE, Zone.BATTLEFIELD));
if (attacking && game.getCombat() != null) {
game.getCombat().addAttackingCreature(newToken.getId(), game);