@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
CreateTokenEffect effect = new CreateTokenEffect(new MarduCharmWarriorToken(), 2);
effect.apply(game, source);
for (UUID tokenId :effect.getLastAddedTokenIds()) {
Permanent token = game.getPermanent(tokenId);
if (token != null) {
ContinuousEffect continuousEffect = new GainAbilityTargetEffect(FirstStrikeAbility.getInstance(), Duration.EndOfTurn);
continuousEffect.setTargetPointer(new FixedTarget(tokenId));