this.power = new MageInt(0);
this.toughness = new MageInt(0);
// As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types.
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new EntersBattlefieldEffect(new PrimalClayEffect(), "As {this} enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types"));
ability.addChoice(new PrimalClayChoice());
this.addAbility(ability);
}
public PrimalClay(final PrimalClay card) {
super(card);