// Flying
this.addAbility(FlyingAbility.getInstance());
// At the beginning of each combat, choose first strike, vigilance or lifelink. Creatures you control gain that ability until end of turn.
Ability ability = new BeginningOfCombatTriggeredAbility(new AngelicSkirmisherEffect(), TargetController.ANY, false);
ability.addChoice(abilityChoice);
this.addAbility(ability);
}
public AngelicSkirmisher(final AngelicSkirmisher card) {
super(card);