return;
}
final int diff = calculateLevelDiffForDrop(topDamager.getLevel());
double mod = calcStat(Stats.REWARD_MULTIPLIER, 1., topDamager, null);
mod *= Experience.penaltyModifier(diff, 9);
List<RewardItem> rewardItems = list.roll(activePlayer, mod, false, true);
for (RewardItem drop : rewardItems)
{
dropItem(activePlayer, drop.itemId, drop.count);
}
}