else inside.backward();
return;
}
float rotAngle = angle*_trackWidth*2/(_wheelDiameter*(1-steerRatio));
inside.rotate(_parity*(int)(rotAngle*steerRatio),true);
outside.rotate(_parity*(int)rotAngle,true);
if(immediateReturn)return;
while (isMoving())Thread.yield();
inside.setSpeed(outside.getSpeed());
}