L2Player player = (L2Player) activeChar;
Siege siege = SiegeManager.getSiege(activeChar, true);
if(siege != null)
{
siege.announceToPlayer(new SystemMessage(SystemMessage.CLAN_S1_HAS_SUCCEEDED_IN_ENGRAVING_THE_RULER).addString(player.getClan().getName()), false, true);
siege.Engrave(player.getClan(), target.getObjectId());
}
}
}
}
}