Package l2p.gameserver.model

Examples of l2p.gameserver.model.L2Player.removeAutoSoulShot()


      }
      // remove bsps/sps/ss automation
      ConcurrentSkipListSet<Integer> activeSoulShots = player.getAutoSoulShot();
      for(int itemId : activeSoulShots)
      {
        player.removeAutoSoulShot(itemId);
        player.sendPacket(new ExAutoSoulShot(itemId, false));
      }
      // Разряжаем заряженные соул и спирит шоты
      L2ItemInstance weapon = player.getActiveWeaponInstance();
      if(weapon != null)
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    }
    if(item.getCount() < 1)
    {
      if(isAutoSoulShot)
      {
        player.removeAutoSoulShot(FishshotId);
        player.sendPacket(new ExAutoSoulShot(FishshotId, false), new SystemMessage(SystemMessage.THE_AUTOMATIC_USE_OF_S1_WILL_NOW_BE_CANCELLED).addString(item.getName()));
        return;
      }
      player.sendPacket(Msg.NOT_ENOUGH_SPIRITSHOTS);
      return;
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    if(soulShotConsumption == 0)
    {
      // Can't use soulshots
      if(isAutoSoulShot)
      {
        player.removeAutoSoulShot(SoulshotId);
        player.sendPacket(new ExAutoSoulShot(SoulshotId, false), new SystemMessage(SystemMessage.THE_AUTOMATIC_USE_OF_S1_WILL_NOW_BE_CANCELLED).addString(itemTemplate.getName()));
        return;
      }
      player.sendPacket(Msg.CANNOT_USE_SOULSHOTS);
      return;
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    if(blessedsoulSpiritConsumption == 0)
    {
      // Can't use Spiritshots
      if(isAutoSoulShot)
      {
        player.removeAutoSoulShot(SoulshotId);
        player.sendPacket(new ExAutoSoulShot(SoulshotId, false), new SystemMessage(SystemMessage.THE_AUTOMATIC_USE_OF_S1_WILL_NOW_BE_CANCELLED).addString(itemTemplate.getName()));
        return;
      }
      player.sendPacket(Msg.CANNOT_USE_SPIRITSHOTS);
      return;
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    }
    if(count < blessedsoulSpiritConsumption)
    {
      if(isAutoSoulShot)
      {
        player.removeAutoSoulShot(SoulshotId);
        player.sendPacket(new ExAutoSoulShot(SoulshotId, false), new SystemMessage(SystemMessage.THE_AUTOMATIC_USE_OF_S1_WILL_NOW_BE_CANCELLED).addString(itemTemplate.getName()));
        return;
      }
      player.sendPacket(Msg.NOT_ENOUGH_SPIRITSHOTS);
      return;
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    if(soulSpiritConsumption == 0)
    {
      // Can't use Spiritshots
      if(isAutoSoulShot)
      {
        player.removeAutoSoulShot(SoulshotId);
        player.sendPacket(new ExAutoSoulShot(SoulshotId, false), new SystemMessage(SystemMessage.THE_AUTOMATIC_USE_OF_S1_WILL_NOW_BE_CANCELLED).addString(itemTemplate.getName()));
        return;
      }
      player.sendPacket(Msg.CANNOT_USE_SPIRITSHOTS);
      return;
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    }
    if(count < soulSpiritConsumption)
    {
      if(isAutoSoulShot)
      {
        player.removeAutoSoulShot(SoulshotId);
        player.sendPacket(new ExAutoSoulShot(SoulshotId, false), new SystemMessage(SystemMessage.THE_AUTOMATIC_USE_OF_S1_WILL_NOW_BE_CANCELLED).addString(itemTemplate.getName()));
        return;
      }
      player.sendPacket(Msg.NOT_ENOUGH_SPIRITSHOTS);
      return;
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      activeChar.sendPacket(new SystemMessage(SystemMessage.THE_USE_OF_S1_WILL_NOW_BE_AUTOMATED).addString(item.getName()));
      IItemHandler handler = ItemHandler.getInstance().getItemHandler(_itemId);
      handler.useItem(activeChar, item, false);
      return;
    }
    activeChar.removeAutoSoulShot(_itemId);
    activeChar.sendPacket(new ExAutoSoulShot(_itemId, false));
    activeChar.sendPacket(new SystemMessage(SystemMessage.THE_AUTOMATIC_USE_OF_S1_WILL_NOW_BE_CANCELLED).addString(item.getName()));
  }
}
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