Package l2p.gameserver.model

Examples of l2p.gameserver.model.L2Player.headingToRadians()


      L2SiegeHeadquarterInstance outpost = new L2SiegeHeadquarterInstance(player, IdFactory.getInstance().getNextId(), NpcTable.getTemplate(36590));
      outpost.setCurrentHpMp(outpost.getMaxHp(), outpost.getMaxMp(), true);
      outpost.setHeading(player.getHeading());
      outpost.setInvul(true);
      // Ставим аутпост перед чаром
      int x = (int) (player.getX() + 100 * Math.cos(player.headingToRadians(player.getHeading() - 32768)));
      int y = (int) (player.getY() + 100 * Math.sin(player.headingToRadians(player.getHeading() - 32768)));
      outpost.spawnMe(GeoEngine.moveCheck(player.getX(), player.getY(), player.getZ(), x, y, player.getReflection().getGeoIndex()));
      siegeClan.setHeadquarter(outpost);
    }
    else
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      outpost.setCurrentHpMp(outpost.getMaxHp(), outpost.getMaxMp(), true);
      outpost.setHeading(player.getHeading());
      outpost.setInvul(true);
      // Ставим аутпост перед чаром
      int x = (int) (player.getX() + 100 * Math.cos(player.headingToRadians(player.getHeading() - 32768)));
      int y = (int) (player.getY() + 100 * Math.sin(player.headingToRadians(player.getHeading() - 32768)));
      outpost.spawnMe(GeoEngine.moveCheck(player.getX(), player.getY(), player.getZ(), x, y, player.getReflection().getGeoIndex()));
      siegeClan.setHeadquarter(outpost);
    }
    else
    {
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      flag.addStatFunc(new FuncMul(Stats.MAX_HP, 0x50, flag, _advancedMult));
    }
    flag.setCurrentHpMp(flag.getMaxHp(), flag.getMaxMp(), true);
    flag.setHeading(player.getHeading());
    // Ставим флаг перед чаром
    int x = (int) (player.getX() + 100 * Math.cos(player.headingToRadians(player.getHeading() - 32768)));
    int y = (int) (player.getY() + 100 * Math.sin(player.headingToRadians(player.getHeading() - 32768)));
    flag.spawnMe(GeoEngine.moveCheck(player.getX(), player.getY(), player.getZ(), x, y, player.getReflection().getGeoIndex()));
    siegeClan.setHeadquarter(flag);
  }
}
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    }
    flag.setCurrentHpMp(flag.getMaxHp(), flag.getMaxMp(), true);
    flag.setHeading(player.getHeading());
    // Ставим флаг перед чаром
    int x = (int) (player.getX() + 100 * Math.cos(player.headingToRadians(player.getHeading() - 32768)));
    int y = (int) (player.getY() + 100 * Math.sin(player.headingToRadians(player.getHeading() - 32768)));
    flag.spawnMe(GeoEngine.moveCheck(player.getX(), player.getY(), player.getZ(), x, y, player.getReflection().getGeoIndex()));
    siegeClan.setHeadquarter(flag);
  }
}
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