Package javax.vecmath

Examples of javax.vecmath.Point3d.distanceSquared()


      System.err.println("ptope sphere intersect point ="+p);
  }
  if (!inside){
      // if distance between polytope and sphere center is greater than
      // radius then no intersection
      if (p.distanceSquared( sphere.center) >
          sphere.radius*sphere.radius){
    if (debug) {
        System.err.println("ptope_sphere returns false");
    }
    return false;
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      } else {
    g.set(gnew);
    break;
      }
      prevDist = dist;
      dist =  pnew.distanceSquared(g);

      if (dist < prevDist) {
    p.set(pnew);
    if( !intersect ) {
        intersect = closest_point( p, poly1.planes, gnew );
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/*     */
/* 505 */     boolean inside = closest_point(sphere.center, polyTope.planes, p);
/*     */
/* 509 */     if (!inside)
/*     */     {
/* 512 */       if (p.distanceSquared(sphere.center) > sphere.radius * sphere.radius)
/*     */       {
/* 517 */         return false;
/*     */       }
/*     */
/* 522 */       return true;
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/*     */       {
/* 607 */         g.set(gnew);
/* 608 */         break;
/*     */       }
/* 610 */       prevDist = dist;
/* 611 */       dist = pnew.distanceSquared(g);
/*     */
/* 613 */       if (dist < prevDist) {
/* 614 */         p.set(pnew);
/* 615 */         if (!intersect) {
/* 616 */           intersect = closest_point(p, poly1.planes, gnew);
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