Package javax.microedition.lcdui

Examples of javax.microedition.lcdui.Graphics.copyArea()


    hero.clock();

    // scroll the worldPanel to the left
    Graphics g = gameLayer.getGraphics();

    g.copyArea(clockStep, 0, gameLayer.getWidth() - clockStep, gameLayer.getHeight(), 0, 0, Graphics.TOP | Graphics.LEFT);
 
    Graphics wg = worldLayer.getGraphics();
    wg.copyArea(clockStep, 0, gameLayer.getWidth() - clockStep, gameLayer.getHeight(), 0, 0, Graphics.TOP | Graphics.LEFT);

   
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    Graphics g = gameLayer.getGraphics();

    g.copyArea(clockStep, 0, gameLayer.getWidth() - clockStep, gameLayer.getHeight(), 0, 0, Graphics.TOP | Graphics.LEFT);
 
    Graphics wg = worldLayer.getGraphics();
    wg.copyArea(clockStep, 0, gameLayer.getWidth() - clockStep, gameLayer.getHeight(), 0, 0, Graphics.TOP | Graphics.LEFT);

   
    score++;
    caveGeneratorCounter++;
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