Package javax.microedition.khronos.opengles

Examples of javax.microedition.khronos.opengles.GL11.glBindBuffer()


        _buffers = new int[2];

        final GL11 gl = (GL11) g;
        gl.glGenBuffers(2, _buffers, 0);
        gl.glBindBuffer(GL11.GL_ARRAY_BUFFER, _buffers[0]);
        gl.glBufferData(GL11.GL_ARRAY_BUFFER, _verticesSize + _normalsSize
                + _texcoordsSize, vertices, GL11.GL_STATIC_DRAW);
        gl.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, _buffers[1]);
        gl.glBufferData(GL11.GL_ELEMENT_ARRAY_BUFFER, _indicesSize, indices,
                GL11.GL_STATIC_DRAW);
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        final GL11 gl = (GL11) g;
        gl.glGenBuffers(2, _buffers, 0);
        gl.glBindBuffer(GL11.GL_ARRAY_BUFFER, _buffers[0]);
        gl.glBufferData(GL11.GL_ARRAY_BUFFER, _verticesSize + _normalsSize
                + _texcoordsSize, vertices, GL11.GL_STATIC_DRAW);
        gl.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, _buffers[1]);
        gl.glBufferData(GL11.GL_ELEMENT_ARRAY_BUFFER, _indicesSize, indices,
                GL11.GL_STATIC_DRAW);
        gl.glBindBuffer(GL11.GL_ARRAY_BUFFER, 0);
        gl.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, 0);
    }
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        gl.glBufferData(GL11.GL_ARRAY_BUFFER, _verticesSize + _normalsSize
                + _texcoordsSize, vertices, GL11.GL_STATIC_DRAW);
        gl.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, _buffers[1]);
        gl.glBufferData(GL11.GL_ELEMENT_ARRAY_BUFFER, _indicesSize, indices,
                GL11.GL_STATIC_DRAW);
        gl.glBindBuffer(GL11.GL_ARRAY_BUFFER, 0);
        gl.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, 0);
    }

    /**
     * Renders the cube
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                + _texcoordsSize, vertices, GL11.GL_STATIC_DRAW);
        gl.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, _buffers[1]);
        gl.glBufferData(GL11.GL_ELEMENT_ARRAY_BUFFER, _indicesSize, indices,
                GL11.GL_STATIC_DRAW);
        gl.glBindBuffer(GL11.GL_ARRAY_BUFFER, 0);
        gl.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, 0);
    }

    /**
     * Renders the cube
     *
 
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     * @param g
     *            GL object used for drawing
     */
    public void render(final GL g) {
        final GL11 gl = (GL11) g;
        gl.glBindBuffer(GL11.GL_ARRAY_BUFFER, _buffers[0]);
        gl.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, _buffers[1]);

        if (_vertexAttribIndex != -1) {
            gl.glVertexPointer(3, GL10.GL_FLOAT, 0, 0);
            gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
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     *            GL object used for drawing
     */
    public void render(final GL g) {
        final GL11 gl = (GL11) g;
        gl.glBindBuffer(GL11.GL_ARRAY_BUFFER, _buffers[0]);
        gl.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, _buffers[1]);

        if (_vertexAttribIndex != -1) {
            gl.glVertexPointer(3, GL10.GL_FLOAT, 0, 0);
            gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
        }
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        if (_texcoordAttribIndex != -1 && _texcoordsSize > 0) {
            gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
        }

        gl.glBindBuffer(GL11.GL_ARRAY_BUFFER, 0);
        gl.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, 0);
    }

    /**
     * Enables vertex attribute
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        if (_texcoordAttribIndex != -1 && _texcoordsSize > 0) {
            gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
        }

        gl.glBindBuffer(GL11.GL_ARRAY_BUFFER, 0);
        gl.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, 0);
    }

    /**
     * Enables vertex attribute
     */
 
View Full Code Here

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